AI Insights · Timothy · January 2022
Top Unicorn Games in Norway Q4 2021: Performance Insights
Discover the performance trends of the top 5 unicorn-themed games in Norway during Q4 2021, including downloads, revenue, and active user data.
Throughout the fourth quarter of 2021, the top 5 unicorn-themed games in Norway showcased varied performance trends in terms of downloads, revenue, and active users. Below is an overview of each game's performance, based on data from Sensor Tower.
My Little Pony: Harmony Quest from Budge Studios experienced fluctuations in weekly downloads and revenue. Downloads peaked at 233 in the final week of December, showing significant growth from 104 at the start of the quarter. Revenue saw a peak of approximately $238 in early October, followed by a general decline, ending the quarter at around $158. Active users increased from 119 in late September to 199 by year-end.
Girl Games: Unicorn Slime by Shake It demonstrated a moderate increase in both downloads and active users. Downloads rose from 13 in late September to 73 by the end of December. The game's revenue ranged from $35 to $81, with a noticeable peak in the week of December 20. Active users grew steadily from 155 to 186 over the quarter.
My Baby Unicorn, published by TutoTOONS, showed consistent growth in downloads and active users. Downloads started at 105 in late September and climbed to 242 by the end of December. Revenue showed an upward trend, peaking at $39 in mid-December. Active users saw a similar trend, increasing from 585 to 690 throughout the quarter.
Coco Pony - My Dream Pet by Coco Play had modest performance metrics. Downloads showed slight growth, starting at 38 and ending at 33. Revenue varied, peaking at $44 in early November. Active users remained relatively stable, fluctuating between 72 and 94.
Kpopsies - My Unicorn Band, another title from TutoTOONS, showed strong engagement metrics. Downloads peaked at 323 in the week of December 20, up from 213 in late September. Revenue saw a slight increase, with a peak of $15 in late November. Active users surged from 858 to 996 by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.